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Reality-based digital twins of hard-to-access and high-risk physical assets
Reality-based digital twins of existing physical assets using aerial and terrestrial photogrammetry, with a strong specialization in environments that are difficult, dangerous or impossible to access through conventional means. These include mountainous terrain, unstable structures, partially collapsed buildings and environments exposed to severe weather conditions. Real captured environments are transformed into high-fidelity three-dimensional digital spaces that function both as accurate technical references and as foundations for advanced visualization, animation and immersive experiences.

Representative application scenarios Digital twin of a historical structure located on steep terrain and affected by partial collapse, captured without direct physical access. Three dimensional documentation of large rock walls or cliff faces subject to erosion and instability. Reality-based digital model of a site exposed to strong wind and low temperatures, captured through carefully planned aerial missions. Baseline digital twin of a hazardous environment used to visualize spatial conditions and changes without repeated on-site exposure.

Technology scope Advanced capture planning in remote, unstable and high-risk environments. Operation under challenging conditions such as strong wind, low temperatures and limited accessibility. Reality-based three-dimensional reconstruction and optimization for technical and visual reuse. * contact us for details


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Immersive VR and XR experiences derived from extreme-environment digital twins
Develops immersive experiences, including real-time visualization, VR and XR applications, derived from reality-based digital twins captured in complex and high-risk environments. These experiences allow users to explore and understand places that are physically dangerous, remote or inaccessible, without direct exposure to risk. Captured environments are transformed into interactive digital spaces suitable for immersive walkthroughs, narrative visualization and 4D animations, developed using real spatial data and, when appropriate, in collaboration with specialized partners.

Representative application scenarios VR exploration of a cliffside or mountainous site where physical access is limited by safety constraints. Immersive walkthrough of an unstable or partially collapsed structure used for technical familiarization and analysis. 4D visualization illustrating environmental or structural changes over time in a hazardous location. XR experience combining real captured geometry with explanatory layers to communicate risk, context and spatial complexity.

Technology scope Optimization of reality-based digital twins captured under extreme conditions. Development of immersive VR and XR experiences from real-world spatial data. Integration of animation, interaction and narrative layers over hazardous environments.

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Digital heritage and singular environments captured under extreme conditions
Digitize cultural heritage and singular environments located in remote, fragile or high-risk contexts, where conventional documentation methods are impractical or unsafe. Using non-invasive capture techniques, real heritage sites are transformed into high-fidelity digital assets that preserve their current physical state. These reality-based digital twins enable cultural access, interpretation and immersive storytelling while minimizing physical intervention and repeated exposure to hazardous conditions.

Representative application scenarios Digital documentation of heritage structures located in mountainous or unstable terrain. Three dimensional capture of archaeological or historical sites affected by erosion, collapse risk or environmental exposure. Creation of immersive virtual visits for heritage locations where physical access is restricted for safety or conservation reasons. Use of reality-based digital twins to communicate the condition and vulnerability of heritage assets through immersive visualization.

Technology scope Non-invasive capture of heritage environments under physical and environmental constraints. High-fidelity reality-based reconstruction adapted to immersive and cultural uses. Preparation of reusable digital heritage assets for visualization, animation and VR or XR experiences.

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0.00 € 0.0 EUR

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